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E-sports LCD Monitor Shipment Volume Forecast at Approximately 23.2 million units in 2022, Market Size to Contract in 2023


2022-07-25 未分類 TrendForce

Shipments of e-sports LCD monitors is expected to come in at 23.2 million units in 2022, with an annual growth rate of only 2%. Although branded and panel manufacturers are still actively promoting e-sports monitors, the Russian-Ukrainian war began to affect overall European consumer market demand starting in February 2022. After 2Q22, Europe was clearly hit hard by inflation and demand for consumer electronics products shrank sharply, steadily eroding e-sports LCD monitors sales. If sales in peak season 4Q22 are disappointing, gaming LCDs may not be able to maintain their growth momentum and will face the first year in which shipments declined.

Strictly control costs and inventory to maintain profitability and competitiveness

At present, there is no shortage of materials for e-sports LCD monitors and panel prices are falling month by month. Transit time was shortened by 2 to 3 weeks in 2Q22. In addition to sluggish consumer demand in Europe, product sales have slowed. Demand in 2H22 will also feel the heat of interest rate hikes in the United States. Therefore, branded manufacturers must clear their high-priced inventories in the shortest possible time and reduce the inventory levels of panels and whole devices as soon as possible to curb ballooning losses precipitated by cratering prices.

M-type development of e-sports products to increase product penetration

Looking forward to shipments of e-sports LCD monitors in 2023, e-sports merchandise is expected to remain a key product in continuous development at major branded manufacturers. However, overall market size will stagnate in 2023. Considering the limited market, manufacturers must raise the value of their products. E-sports products need M-type development if they wish to grow despite trends.

Firstly, is parity of low-end gaming products, such as narrowing the price gap between gaming products and standard products or reducing specifications and cost to replace prior 60Hz products with 100Hz products. Development of high-end e-sports products with higher resolution and higher refresh rates or new technologies such as QD-OLED, OLED, and Mini-LED should continue in order to improve and optimize said products and enhance the consumer experience. Hopefully, consumers will prioritize e-sports products when purchasing LCD monitors and its market share will continue to expand.

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